University, industry get design game on

By Jason Winders

Claudette Critchley, BSc’94, BEd’95, wouldn’t call herself a gamer – an odd statement from the COO and co-founder of Big Blue Bubble, Canada’s largest independent mobile gaming company. An influential name in the industry, Critchley is lending her experience and expertise to her alma mater to help define Western as a leading institution for studying game design.

Recently, Western was named among the top designations in the world to study and launch a career in game design, according to The Princeton Review’s rankings of the best graduate and undergraduate schools. The university placed No. 44 in the world among undergraduate programs and was one of only three Canadian schools, and the only Ontario institution, on the list.

Crtichley, who sits on the Advisory Board for Computer Science, is influencing the future of Western’s game design curriculum so students receive the technical and professional skills needed to be the next new employee for Big Blue Bubble.

“I see it as a cyclical relationship,” Critchley explained. “We are working with Western on the curriculum and teaching what we feel they need to teach with respect to gaming. It is making better employees; good recognition for them is good recognition for us.”

Of the people on the technology team at Big Blue Bubble, 80 per cent are Western graduates. This is not a coincidence, Critchley continued, as the proximity to highly skilled and knowledgeable students allows the company to mine talent from its own backyard. All students who have completed internships at Big Blue Bubble have been offered full-time employment.

“It’s not so much about learning the programming language, it’s the underlying methodologies and skills you need that the university excels at. You have a deeper understanding of things. In addition to the (technical) language, you have an understanding of how the computer works that makes you stand out and be really successful,” she said.

Like many people who enjoy playing video games, Critchley grew up appreciating the social aspect of the pastime. “When I was a kid, I would play video games and I would have my brother or some of our friends around,” she said. “Me being the non-gamer type, I like it to be a social experience.”

Critchley took a non-traditional path to working in game design, bringing a unique perspective to the fast-paced and challenging industry. A graduate of Western’s Computer Science program, she received a Bachelor of Education before teaching Computer Science at a private college. But it was programming that always gave Critchley more professional satisfaction. In 2000, she made the jump to the gaming industry.

“It wasn’t my lifelong career goal to make video games,” she said. “Most of our company is gamers, but some are not. When we are making a game – we are making a lot of casual, mobile games – we are making them for everybody. We are not making them for people who play games all the time. We are making them for anyone who wants to pick up our games and play in their free time. We need input from everybody to do that.”

When hiring new employees, Critchley looks for people who bring different skills. She is also shifting perceptions of what a ‘game designer’ should look like.

“I would always picture this really geeky, nerdy person. That’s not who I am. But when you actually explore it – the creativity, problem solving and teamwork – it had all those elements I was looking for,” she said.